Redundant mutation - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: Redundant mutation (/showthread.php?tid=4109) |
Redundant mutation - Lolzytripd - 01-25-2017 could we have weapons that are mutated that are of the same * level as their weapon type for mutation count as +1-1 rarity for mutating. odds +1 evens -1 example 1, mutated 1* dagger currently becomes a dagger, it would now count as 1*+1 so a fist example 2 mutated 8*gun currently becomes a gun, now counts as a 8*-1 and becomes a Bow. Re: Redundant mutation - Autumn - 01-25-2017 This is not a bad idea, I could get behind this. Re: Redundant mutation - Ranylyn - 01-25-2017 Anything opening new options is a good idea so long as it doesn't screw with anything existing. In other words, +1 and +1 make +2, ergo "I dig it." Re: Redundant mutation - Lolzytripd - 01-25-2017 this is specifically for the items that don't mutate because they are the same rarity as their mutation Re: Redundant mutation - Ranylyn - 01-25-2017 Yes, I noticed. Hence why I said that I'm for it because nothing existing changes. Re: Redundant mutation - Soapy - 01-26-2017 Pls. Re: Redundant mutation - Snake - 01-26-2017 Sounds complicated, but yeah. It's pretty stupid to mutate a dagger into a dagger, or a gun into a gun, so. Pls. |