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Redundant mutation - Printable Version

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+--- Thread: Redundant mutation (/showthread.php?tid=4109)



Redundant mutation - Lolzytripd - 01-25-2017

could we have weapons that are mutated that are of the same * level as their weapon type for mutation count as +1-1 rarity for mutating.

odds +1
evens -1

example 1, mutated 1* dagger currently becomes a dagger, it would now count as 1*+1 so a fist
example 2 mutated 8*gun currently becomes a gun, now counts as a 8*-1 and becomes a Bow.


Re: Redundant mutation - Autumn - 01-25-2017

This is not a bad idea, I could get behind this.


Re: Redundant mutation - Ranylyn - 01-25-2017

Anything opening new options is a good idea so long as it doesn't screw with anything existing.

In other words, +1 and +1 make +2, ergo "I dig it."


Re: Redundant mutation - Lolzytripd - 01-25-2017

this is specifically for the items that don't mutate because they are the same rarity as their mutation


Re: Redundant mutation - Ranylyn - 01-25-2017

Yes, I noticed. Hence why I said that I'm for it because nothing existing changes.


Re: Redundant mutation - Soapy - 01-26-2017

Pls.


Re: Redundant mutation - Snake - 01-26-2017

Sounds complicated, but yeah. It's pretty stupid to mutate a dagger into a dagger, or a gun into a gun, so.

Pls.