![]() |
SL2 Version 1.68 - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: News (https://neus-projects.net/forums/forumdisplay.php?fid=15) +--- Forum: Announcements (https://neus-projects.net/forums/forumdisplay.php?fid=14) +--- Thread: SL2 Version 1.68 (/showthread.php?tid=3765) |
SL2 Version 1.68 - Neus - 11-29-2016 1.68 Engineer Update - Engineer has received an overhaul of skills and received several new ones. - Nachbeben now behaves differently when triggered by Orkam Drehen and Felsmanege. Instead of triggering on all enemies damaged, it will be triggered on the enemy that took the most damage. - Install will no longer replace your SAN or APT. - Stillness, Darkness now gives 1% Darkness resistance per 6 Essence. Light weakness unchanged. - Wild Grass's duration increase changed to +1 round per 16 Scaled SAN (from 8). Now has a 3 round cooldown. - Boxer's Geist Schritt skills FP cost changed to 20 (minus 2 per rank) from 10 (minus 2 per rank). - Boxer's Regenschauer FP cost changed to 15 (plus 1 per rank) from 20 (plus 2 per rank). Now modifies Schwarz Sturm by 2 (from 1). - Legend extended characters can now trade even if they're under level 10. - Quest stamps that grant elemental resistance now only grant 1% (instead of 5%.) * Bug Reports - Fortune Wind would hit and knockback enemies multiple times. - Varon had the wrong Retaliate skill in his level list. - Cleanse Body can no longer remove status effects that are made uncurable due to hexes. - Fixed a few typos. 1.68b - Lance de Lion can no longer be avoided by Cobra Stance's Snake Dancer. - You can no longer damage enemies who are at 0 HP. - Crystal Rose (Talvyd) now knocks enemies away from the center of the skill. - Quaking Roundtrip can now only pull a Player Character 5 tiles in one direction per use. - Thunder Hooves now gains 1 charge when you inflict Lightning damage (Instead of half the amount dealt.) - Ghosthand will now ignore status effects that activate on hit. * Bug Reports - The character display panel was sometimes showing the incorrect value for elemental defense. - Electro Shield was applying to ranged weapon attacks. - Overclock's status overlay was remaining when the status expired. - Overclock has a duration that was not permanent. - Overclock was not doing any HP damage to robots. - Fixed an issue where you could go over the maximum of 12 mercenaries via converting prisoners and ritual scrolls. 1.68c - Custom alerts and inputs triggered from the inventory will now properly hide the window until complete. - Invite Insanity's and Aposemagika's costs are now reduced by the Blessing of Bai Kai. - Verglas' Insulate now heals and provides immunity to Frostbite. - Verglas' Icicle Spear can now inflict Frostbite. - Kensei's Hidden Cut now scales off of Scaled Weapon ATK instead of Scaled STR. - Bandit Leaders have stolen a shipment of hats to make them more identifiable. - Made optimization adjustments for certain house related procedures, which were severely outdated and very inefficient. -- The game will no longer redundantly compile and save the layout of the house if it hasn't changed. -- The game will no longer redundantly compile and save the furniture of the house if they haven't been changed or interacted with in a way that would require doing so. -- The game will no longer setup borders redundantly and will simply skip changing border turfs instead of overwritting them afterwards. -- The game will now cache the location of border turfs for faster lookups/changing. -- The game will cache the current house the player is in instead of reacquiring it every time it needs to be checked. -- The game will no longer save border tiles (which it shouldn't have done in the first place, since it wasn't necessary at all, as the wall type was already saved.) -- Locations like the entrance, exit, etc. are cached for faster lookups. - Re-enabled automatic house backups. * Bug Reports - The Holy enchant was not functioning properly. - Snake Shot was functioning incorrectly with Ambidexterity. - Status icons were not showing up after loading your character or leaving a party. |