Holy Enchant Bug - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: Holy Enchant Bug (/showthread.php?tid=3534) Pages:
1
2
|
Holy Enchant Bug - Kameron8 - 10-07-2016 The Holy Enchant doesn't appear to be multiplying damage correctly. I have two test cases from myself, and one from someone else's holy weapon, that show the enchant changing damage inconsistently. To preface, I have 5/5 in the Divine Sign talent, which is supposed to improve Holy's effectiveness. Test 1: I shot a white spirit using Vampire with Brighter Darkness with a non-holy shotgun, and then the holy one. To note, the holy shotgun had the exact same parts, upgrades, material, and tools used on it, only the enchant was different. Combat Log: I shot a Barghest with 13 defense with a non-holy shotgun, and then the holy shotgun. Combat Log: Test 3: I was shot with a non-holy sniper rifle and a holy sniper rifle, while I was using spirits. I am a Phenex, so brighter darkness does not come into play. These sniper rifles had the same parts on them, but one was Arctic and one was Galdric. (Holy was Galdric, meaning it had 2 less power than its non-holy counterpart). The person shooting me also had 5/5 divine sign. Combat Log: I noticed that base power is showing in debug as multiplying correctly: my shots against the brighter darkness vampire yielded 50% extra scaling, since brighter darkness counteracts divine sign. Their shot on me yielded 75% extra scaling, after compensating for Galdric power difference. However, the actual damage done is not being affected in this consistent way. Re: Holy Enchant Bug - Neus - 10-07-2016 It's multiplying damage correctly, as far as I can tell. The issue you're noticing is the result of how guns work. Since guns are unique and add the scaled weapon damage separately as bonus damage over several rounds, it isn't increased by Holy. Re: Holy Enchant Bug - Kameron8 - 10-07-2016 I really think it should be. The amount of drawbacks guns have now simply because they're guns has gotten fairly large. There's very little reason being shot with holy bullets shouldn't hurt. Is it possible to write in a multiplier for guns so they function with the enchant? Re: Holy Enchant Bug - Neus - 10-08-2016 The calculation could be moved to the same place as Hunted/Marked for Death/etc which would let it function similarly to those. Re: Holy Enchant Bug - Soapy - 10-08-2016 Yes please. Re: Holy Enchant Bug - Neus - 10-10-2016 Very well then. Re: Holy Enchant Bug - Soapy - 10-10-2016 Uh, just making sure. This still only applies to basic attacks, right? Re: Holy Enchant Bug - Neus - 10-11-2016 It should be, yes. Re: Holy Enchant Bug - Kameron8 - 10-20-2016 Testing this again after the new update: Holy has zero impact on the damage done to undead creatures in a castle. Two guns with identical stats and power, but one being holy, did the same damage to Barghests, Sliding Zombies, and Corpse Hands. Re: Holy Enchant Bug - Kameron8 - 10-23-2016 Bump, no weapons seem to be benefiting from holy at this time. |