Old Talent Enchantments - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +---- Forum: Beta Fu (https://neus-projects.net/forums/forumdisplay.php?fid=45) +---- Thread: Old Talent Enchantments (/showthread.php?tid=3193) Pages:
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Old Talent Enchantments - Slydria - 08-10-2016 Since Part 2 of the Great Reckoning is on the way, I figured I'd post a few tweaks to some enchantments that would be affected by the changes. Pocketed: Increases Packrat talent's effective Level by 2. -> +5 Battle Weight, +5 Encumbrance Tannin's: +30 FP, Increases Capacity talent's effective Level by 1. -> +30 FP, +3 Magic Armor, 3 FP Regen Leviathan's: +30 HP -> +30 HP, +3 Armor, 3 HP Regen (I know this one didn't have a Talent associated with it but Leviathan's has pretty much fallen out of use because of Gigantic and since I'm suggesting a tweak to Tannin's, I figure Leviathan's might as well get the same treatment.) Warwalk: Increases March talent's effective Level by 1. -> Recover 1 HP per step taken, works inside and outside of battle Reaper's: +1 Power, +5 Critical, Increases Harvest talent's effective Level by 1 -> +1 Power, +5 Critical, +10% Critical Damage Thieving: Increases Steal's success rate by 5%, Increases Security talent's effective Level by 1 -> Increases Steal's success rate by 10%, Increases Lockpicking success rate by 10% Firejewel: +2 STR, Increases Pyromancy talent's effective Level by 1 -> +2 STR, +3 Fire ATK Geojewel: +2 DEF, Increases Geomancy talent's effective Level by 1 -> +2 DEF, +3 Earth ATK Icejewel: +2 SKI, Increases Cyromancy talent's effective Level by 1 -> +2 SKI, +3 Ice ATK Windjewel: +2 CEL, Increases Aeromancy talent's effective Level by 1 -> +2 CEL, +3 Wind ATK EDIT: Added what the old effects did and I realized I forgot Thieving was a thing too... kinda iffy on the effect though. Re: Old Talent Enchantments - Exxy - 08-10-2016 Could you list Before and After please? But yes, I agree these probably could stand to be changed. If they don't give a free "Rank" to the applicable talents they already apply to Pre-GR Batch 2 (meaning Warwalk and others; which could get a little wonky to incorporate). EDIT: Small adjustments made. Re: Old Talent Enchantments - Rendar - 08-10-2016 http://sl2.wikia.com/wiki/Gear_Enchantments Old gear enchantments. As for this, I can be down for this. Re: Old Talent Enchantments - Kameron8 - 08-10-2016 I'm a big fan of every single one of these. Re: Old Talent Enchantments - Detective100 - 08-10-2016 About the jewel enchants- If they are going to give +stat and +e.attack that connects to that stat, we should have more jewel enchants for about every stat and it's element, I think. Re: Old Talent Enchantments - Snake - 08-10-2016 ALL OF MY 'YES'! Gdi, some buffs to those would be gold. (+2) "Exxy" Wrote:(meaning Warwalk and others; which could get a little wonky to incorporate).And if by wonky you mean 'Teleport won't apply this', yes, it will. So predictable. Re: Old Talent Enchantments - Stenzio - 08-10-2016 I am pretty much all for each of the ideas given for the enchantments. However I am skeptical on Warwalk. Gaining HP just by walking around in a battle seems.. strange, to me? It seems fine out of battle, but within one just sounds off-putting to my ears. Or, at the very least, it shouldn't apply to 'Teleport Move', sort of like how Thunder Hooves require actual movement to gain their charges. If it works at least akin to that? +1 Re: Old Talent Enchantments - Raigen.Convict - 08-11-2016 All my yes as well, Reaper is actually desirable from the looks of it now. Thooough, I am skeptical about war-walk, 1 hp per step isn't that bad if it's only up to like, 15, and since from what I hear, movement is overall getting nerfed, I guess it won't be too bad. Re: Old Talent Enchantments - Slydria - 08-11-2016 I imagine the way Warwalk would work in combat is basically the same as how you'd gain Electrocharges by Moving with Thunder Hooves. The reason it affects mid-combat is because it doesn't do anything now, which pretty much means you wouldn't really use it for any reason during a fight. I suppose an alternative effect could be Warwalk simply increasing your Move by 1 or 2 if people aren't that keen on the idea. Re: Old Talent Enchantments - Shujin - 08-11-2016 Sounds fine to me. Personally think that the elemental jewels are a little weak for a Torso enchantment, kinda would like seeing them in other equipment aswell, but doesn´t matter. What about the Charisma enchantment tho? Waiting for it till the Talent comes out for the GR2? |