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SL2 Version 1.60 - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: News (https://neus-projects.net/forums/forumdisplay.php?fid=15) +--- Forum: Announcements (https://neus-projects.net/forums/forumdisplay.php?fid=14) +--- Thread: SL2 Version 1.60 (/showthread.php?tid=2975) |
SL2 Version 1.60 - Neus - 07-11-2016 [float=left] ![]() Small update this week, mainly bug fixes and small requested features and such. Perhaps we will have something bigger to talk about soon? 1.60 Strech to Fit - A new preference option lets you choose if SL2 will stretch to fill the entire map control or not, as well as let you use 200% map zoom. Clicky Battle Interface - You can now click on the battle interface to select options, hopefully with minimal bugs. Story Replay - You can relive the latest story event at the Statue of Memories. Stately DISCer Tiles - 5 new tiles have been added to the Stately DISCer Expansion, courtesy of Exxy. Adjusted - Stillness, Darkness no longer applies to healing given outside of combat. Adjusted - Base stats in the character panel are now displayed in this fashion; Base: [Racial Base]+[Points Distributed]. Adjusted - LOOC button added. Adjusted the color to help it stand out. Prefence option added to the existing OOC option to show LOOC but not OOC. Adjusted - Signs can now be read by double-clicking if they are placed on the ground. Adjusted - Before saving a house file, the game will, at the first save of the day, create a temporary backup file of that file. (This is mainly a temporary preventation measure to help deal with any houses that fail to save and load properly, while I investigate the cause.) Adjusted - Staff of Eyes base weight increased to 13 to match the number of eyes it has on average. Adjusted - Charm no longer reduces damage caused by status effects. Adjusted - Checkmate Momentum cost reduced to 3M, but it now has a 5 round cooldown between uses. Scaling FP cost reduced. Adjusted - Metal Gauntlet and Metal Greaves changed to give +2/+3 Armor instead of +2/+3~ DEF. Adjusted - Elemental Rave is now elemental compatible; being one of the elements of the rave will lock it into that element during its Bloodshed Bonus. Adjusted - Gigantic enchanted armor no longer increases your character size. Adjusted - Debug tab added for debug messages. * Bug Reports - Rising Game wasn't receiving its RES bonus from Rebound. - Elemental leavings (IE, Cinders) created by Peddling Wheel and Heaven Kick had a LV of 0. - Third tier Lightning tome was scaling with CEL instead of LUC. (Existing items may or may not update.) - Create Shade can no longer be cast if it targets a tile you are already in. - On-hit magical damage wasn't actually magical damage. - Vorpal wasn't updated to play nice with the new stat system. - Detogate should no longer be able to teleport people into your location. - Negotiate's negotiations should no longer try negotiating for status effects that don't exist. - Special arrows should no longer be consumed twice per basic attack. - Biter should no longer trigger unless you're within 1 range of the Critter you kicked. - Non-weapon/armors should no longer display their material twice. - Mutated subweapons should now be using the proper sub-attack skill based on its weapon type. - Instinct effects for Lupines and Felidae should give the right bonuses at the different HP tiers now. - Fixed some typos. |