MECHNATION 2.0 - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: MECHNATION 2.0 (/showthread.php?tid=2711) |
MECHNATION 2.0 - Lolzytripd - 06-02-2016 theres 4 kinds of mechs, and in the new stat system they mean nothing my suggestion. Mechanized integrated weapon system. A togglable unarmed weapon substitute weapon pow scales on San, and weapon scales on whatever dev wants. Standard : Arcane saber from Sl 1 does lighting damage maybe Cabal : Arcana buster (megaman mage tome/blaster thing) Agile : finger buster from sl1 RAID : Rocket punch from sl1 Re: MECHNATION 2.0 - Neus - 06-02-2016 The different race bases contribute to how high they can get without hitting the softcap, so they do mean something. Re: MECHNATION 2.0 - Lolzytripd - 06-02-2016 okay didn't notice that thanks dev, though my gut still feels they need some kind of robotty gimmick , or maybe I'm just jealous of the other neat gimmicks that exist on newer races, like dullhans and what not. |