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Coil - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Coil (/showthread.php?tid=2474) |
Coil - Sarinpa1 - 03-28-2016 Cost: 0 FP / 1M Target: Ally Only Area: Single The user coils their body in a defensive position, gaining Guard status LV 20+level/2 (max LV 40) and restoring 10 HP and FP. 40% damage reduction for 1 momentum, regaining just a little (but definetly worth it) amount of HP and FP. 1 momentum. You can CM and guard. You can do two different things and guard. It's like effectively having 40% more hp. Rarely you'll end up momentum-less. And you even have a 5% hp regen. Combined with any sort of healing magic and you're virtualy undefeatable. Suggesting 3-4m. Re: Coil - Soapy - 03-28-2016 You forgot not needing a shield to guard. Either 3-4m or lower the effect. Re: Coil - Autumn - 03-28-2016 I agree entirely, This is way too free for 1m, please note how damn GOOD 1m skills of any sort are. Re: Coil - Chaos - 03-28-2016 Actually, using Coil will end your turn. Nerfing the Guard LV is probably the best course of action, if any. Re: Coil - Kameron8 - 03-28-2016 What about just making coil function identically to Guard? Getting it without a shield is powerful utility. Re: Coil - Autumn - 03-28-2016 I would be fine if it worked exactly like guard would, just for picking an already very powerful race. Re: Coil - Neus - 03-28-2016 Sorry, the minimum momentum cost is supposed to be 3, not one. This has been corrected. |