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SL2 Version 1.04 - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: News (https://neus-projects.net/forums/forumdisplay.php?fid=15) +--- Forum: Announcements (https://neus-projects.net/forums/forumdisplay.php?fid=14) +--- Thread: SL2 Version 1.04 (/showthread.php?tid=240) |
SL2 Version 1.04 - Neus - 11-27-2014 [float=left] ![]() Version 1.04! You know, when I wrote the notes for this update, it felt like a lot less work than it ended up being. Some polishing effects to come, namely animations/etc, but for now, every Promoted Class except Tactician (because they're too new) got 2 new skills! And some other stuff. For example, Battle Weight. Battle Weight is a new experimental system. Previously, armor weight was very important because it meant the difference between being able to dodge and just tanking everything. Conversely, weapon weight was usually only a positive quality; because people had more than enough Strength to exceed the weight, all weight did was become an additional damage modifier for Arbalests. Now, the total weight of your Main Weapon + Armor + Sub Weapon is now your 'Battle Weight'. Your Strength is your threshold; exceed that threshold, and for every 1 point you exceed it by, you suffer -2 Evade and -2 Hit. (You do not receive any benefits for going under; this may change if the system is successful.) Some of the subtext here is that certain materials, namely Galdric (which reduces weight), and certain enchantments (namely Floating), have gotten better because they can dramatically reduce your Battle Weight. Rogues and other typically 'dodgey' types that are known for using weapons like daggers now have a reason to do so. Your Battle Weight is displayed below your HP and FP; the number on the left is your current Battle Weight, and the number on the right is your threshold. So 5/12 BW would mean you were under your maximum before you began taking penalties. While 24/20 would mean you are 4 over, meaning you suffer -8 Hit and -8 Evade. As always, I'm open to feedback on this new system, so let me know if you like it or hate it. 1.04 Added - 2 new Arbalest skills have been added.
Adjusted - Shukuchi's Momentum cost now scales as such; 3/3/2/2/1 (instead of 3/3/2/1/0). Adjusted - Sear and Magaisendo's FP costs have been changed to 40/38/36/34/32 instead of 20/23/26/29/32. Adjusted - Spatial Cores now give more items. The minimum has been increased to 3 items and up to 7 maximum (for Massive Cores). Adjusted - Rockdirt's material benefits have changed; it now gives +1 Power, +4 Critical, +2 Accuracy, and +4 Weight. Adjusted - Coral's material benefits have changed; It now gives +1 Power, +3 Critical, +3 Accuracy, and +1 Weight. Adjusted - The VIT of boss monsters has been increased slightly to help give them a chance against all of these powerful Legend Authoring adventurers. Adjusted - Battle Weight has been implemented as an experimental system, replacing the normal effects of weapon and armor weight. (see above). Bug Fixes: - Fixed a bug where Rapid Kick was using an incorrect multiplier, resulting in incorrect damage. - Fixed a bug with Arena Combatants and Sear not using the proper target pattern. - Fixed a bug where random dungeons wouldn't let you enter unless you approached the right way. - Fixed a bug where the battle bar text was going supernova. - Fixed a bug where Arbalest arena combatants would use Oil Chain while wielding guns. - Fixed a bug where inventory/etc windows weren't closing when you were engaged in a battle. - Fixed a bug where Great Successes while forging weapons only gave 1 quality instead of a number based on your skill level. - Fixed a bug where you would sometimes get error messages from random dungeon chests. - Fixed a bug where using Heavy Armor was still giving benefits for Arcane Tattoo. - Fixed a bug where Skip and On My Mark were interacting incorrectly. - Fixed a bug where crafted tomes were using the old weapon qualities. - Fixed a bug where hidden monster resistances weren't working properly. Click here to learn how to install and play the game! Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more! Re: SL2 Version 1.04 - Maikito - 11-27-2014 Battle Weight does make sense. rather than, your armor just weighs down your ability to fight. I'm looking forward to testing it out and seeing how it runs in battle. :3 |