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SL2 Version 1.45 - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: News (https://neus-projects.net/forums/forumdisplay.php?fid=15) +--- Forum: Announcements (https://neus-projects.net/forums/forumdisplay.php?fid=14) +--- Thread: SL2 Version 1.45 (/showthread.php?tid=2104) |
SL2 Version 1.45 - Neus - 12-21-2015 [float=left] ![]() Happy Holidays! I really wanted to finish this earlier and have time to do something holiday celebratory in SL2 but sadly, time didn't work out in my favor. But, anyway, this time it's Martial Artist's turn! What can I say about the skills added this time... Well, they didn't get much in the way of offensive skills, for one thing! The majority of the skills they received are in fact passive ones, but a few of them let you be more creative with combining MA classes with others. Aside from that, some of the existing skills got changes, as you might expect, and a lot of the Monk/Verglas skills were updated to the new Power formula. 1.45 New Martial Artist Skills - The Martial Artist base class has received 7 new skills, including 2 main class only skills. Martial Artist Skill Adjustments
Adjusted - Watchful Eye is now removed by Void Assassin's Obscure skill. Adjusted - Watchful Eye has a new animation overlay. Adjusted - Lilu's Embrace now uses the same Immobilize that Corpse Hands use, meaning it can be broken by knockback and such, but the duration has been increased to 2 rounds. Adjusted - Armor of Nails, Fang-Faced Shield, and Volcanic Seed will now trigger if you are hit, even if the damage is 0 (such as if it were parried). Adjusted - Added an old minor variation of the detective hat to vanity mirrors. Adjusted - Field effect damage from Sear/Cinders/etc can no longer trigger Evasion or Cobra Dancer. Note that field objects such as bombs, traps, and 'on hit' impact damage can still be avoided by these skills. Adjusted - Install's status name now displays the original name of the Youkai you installed instead of any nickname given. Adjusted - Stability upper limit for battle rounds has been added. It's rather generous, but if you manage to hit it legitimately and weren't intentionally trying to trigger it, feel free to report it. * Bug Fixes - Custom arenas shown preview area now properly matches the battlefield it will create. - Blade Barrier's animation now uses the proper icon. - Shinken's projectile was incorrectly adding the weapon Power twice to its damage. - Sync Mind passive skills should no longer apply if the Youkai has 0 HP. - Shout should now properly pierce walls/other visual blocks. - Talk arrows now appear if you are using Full face icons. - Multifront's base targetting is no longer off center. - Cripple Arm now properly disables the sub-weapon/hands slot entirely. - Knockdown Evade penalties were incorrect. - Summon/unsummon pet will no longer delete status overlays in combat. - You can no longer close the craft/dialogue screen while crafting an item. - Dark Imbue now properly works with all weapons treated as axes. - Ice Point Guard will now wait for the animation to finish before rotating turns. - Two Dullahans in Soul Burn should no longer cause battles to end prematurely. |