Crafting Overhaul - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: Crafting Overhaul (/showthread.php?tid=1763) |
Crafting Overhaul - Shujin - 09-15-2015 The Crafting system right now is fine. But considering this is a RPG game were people are supposed to interact with each other, there could be some improvement to make Crafting more depending on different players and "Forcing" them to interact to get the best of the best gear. I see that this way people who make a shop can actually better interact in the rp with their employees aswell. When we look at the current system you quickly notice a few things: First the addition of two new "Jobs" and their purpose: Tuning: Science: I think this way people will more oftenly work together and making guilds to work together ICly and OOCly are far more attractive. Also it makes Crafting a lot more intersting in my eyes and a legit alternative from dungeon item farming. And well yeah, giving the players in a RPG game the option to work for something else is also always nice. Re: Crafting Overhaul - Mivereous - 09-16-2015 I really like these ideas. Re: Crafting Overhaul - Slydria - 09-16-2015 Honestly, I'm not big on the Tuning idea. I don't think the materials themselves should be upgradeable because it trivializes the ones that aren't upgraded. "Neat, I found this Rockdirt Shuriken that's sharp, but oh, I guess it's trash because it's not Rockdirt +5." I'd much rather not have that and instead balance out the current materials. Galdric, Arctic and Magmic could use a slight buff to make up for their downsides and I think Coral, Rockdirt and Planetarium are too same-y and are basically better overall than the rest. Orichalum is often hated because of it's immediate downsides. Science is an okay idea, though I'm slightly worried it may trivialize certain things like Qwarence's Breakdown Shop. If anything had to be overhauled, I'd say it should be Metalworking, Tailoring and Woodworking. Metalworking is very useful while Woodworking is okay at best and Tailoring is very lacking. I think there's not enough benefits to Woodworking and Tailoring that they should be their own category. Instead I think the whole thing should consolidated and split into two new categories, Weapon Crafting and Armor Crafting. Weapon Crafting would cover Weapons and Weapon Parts (excluding Tomes since they're a part of Enchanting) while Armor Crafting would cover Armor, Hands, Shields, Boots and Accessories. Of course, this would mean we'd need more of these recipes so Armor Crafting wouldn't be weak compared to Weapon Crafting but I think it would be a beneficial change. Re: Crafting Overhaul - Shujin - 09-16-2015 Quote:"Neat, I found this Rockdirt Shuriken that's sharp, but oh, I guess it's trash because it's not Rockdirt +5."Yeah, I can see why this might not be wanted. I was simply thinking that this would be a way to get people more interacting with each other. The higher Level material wouldn´t be findable in dungeons. And with science you can always have the chance to upgrade that weapon you find to a higher material Level, aslong as you get the recipe. But yeah I agree to the rest aswell. The "Trash" materials could also just get a little buff. Quote: though I'm slightly worried it may trivialize certain things like Qwarence's Breakdown Shop.Not so sure about this, since you can basically breakdown everything with the portable science kit wherever you want anyway. Sure it´s a donation item, but I don´t think it will really trivialize that shop more than this. I mean not everyone will level up science anyway. And in my opinion players who want to go in the "Shop owner" direction, should get an advantage over NPC at some point. Quote:If anything had to be overhauled, I'd say it should be Metalworking, Tailoring and Woodworking. Metalworking is very useful while Woodworking is okay at best and Tailoring is very lacking.Agreed aswell. Was just tossing in ideas. Oh, yeah and addition of Lightning material please xD Re: Crafting Overhaul - Reikou - 09-16-2015 I will admit, I got hyped just by reading the second part of the science suggestion, but I don't even want to think of the amount of work Dev would have to do in order to balance/implement it. Other than that-- Sly's Weapon/Armor crafting suggestion was also quite good and would certainly help with the issue of how useless tailoring is, and how much better metal crafting is compared to wood ( Unless you're an Arba, maybe. ), but I fear that people wouldn't find it to make as much IC-sense compared to the categories we currently use, since being a good blacksmith does not mean that you can suddenly craft masterwork cloth armor. But yeah, I still found it a good suggestion. Edit: And yeah, Lightning ore when? Or Null- Re: Crafting Overhaul - Shujin - 09-16-2015 What I fear alittle about slys suggestion is that people would need even less interaction with each other icly. My idea was inspired by the idea to force people to work together to craft the best stuff. So from a IC standpoint I would dislike merging them into weapons and armors categories. Maybe just make wood and tailoring more worthwhile is already enough. |