Called Shots - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: Called Shots (/showthread.php?tid=154) |
Called Shots - Rendar - 11-18-2014 Why not have the ability to call shots to certain limbs whenever you do a basic attack. Minus hit, but effects based on it. You sunder someones legs? -MOV/DODGE Arms? -HIT/DMG Head? +FP consumption/higher damage on hit. Of course your hit would take a penalty, but attacking someones head and hurting it would cause their 10 FP skill to cost 15, and it would deal a lot more damage on said hit. Arms being battered would cause you to lose the bonus of mainhand/offhand weapon/shield/nihilist depending on how much you did. Etc. Re: Called Shots - iDarkCara - 11-18-2014 Giving more debuffs to a gun is not the way to go specially with just basic attacks. That being said, perhaps adding skills may be more viable. Such as Pinning shot, 6m -- The archer/gunner/arbal takes careful aim at the targets leg, preforming a basic attack with a chance to immobilize for 1-3 turns. Disabling Shot- The archer/gunner aims for the targets main arm, preforming a basic attack with a chance to render that arm useless for 1-3 turns. (Prevents use of main weapon effectively treating them as unarmed). Head shot is already a skill. -- In my opinion Re: Called Shots - Rendar - 11-18-2014 "Called shots" isn't just for guns. Its a phrase used in numerous tabletop systems where you take a Called Attack to a persons body/gear to cause debilitating conditions, or sunder their gear. Called shot with an axe to their arm? Possible dismemberment Re: Called Shots - iDarkCara - 11-18-2014 Ahhh, I get you. I was just assuming shot = gun Re: Called Shots - Neus - 11-18-2014 This ain't Fallout. Re: Called Shots - Rendar - 11-18-2014 But it COULD be Fallout. Re: Called Shots - LadyLightning - 11-18-2014 It could also be Final Fantasy Tactics A2. The archers in that game had a whole list of locational damage skills that did less damage than basic attacks, but applied a debuff based on the body part you targeted. Re: Called Shots - Ranylyn - 11-19-2014 "[url=http://neus-projects.net/viewtopic.php?p=641#p641 Wrote:LadyLightning ยป Tue Nov 18, 2014 5:59 pm[/url]"]It could also be Final Fantasy Tactics A2. The archers in that game had a whole list of This was definitely neat, yeah. Aim: Legs would cause Immobilize, for example. Though I prefer the minor stat penalty option; less exploitable. I'd argue you'd need rank 5 weapon expertise in your weapon to try to pull this stuff off, though. And maybe add a trait for it. Re: Called Shots - Sarinpa1 - 11-21-2014 While it sounds like a handy addition it would definetly screw over those that are not dodgers. More often than not I heavily exceed 100% hit on an opponent. And crippling someone you did ten damage to is just ridiculous. |