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SL2 Version 1.30 - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: News (https://neus-projects.net/forums/forumdisplay.php?fid=15) +--- Forum: Announcements (https://neus-projects.net/forums/forumdisplay.php?fid=14) +--- Thread: SL2 Version 1.30 (/showthread.php?tid=1478) |
SL2 Version 1.30 - Neus - 07-06-2015 [float=left] ![]() Due to some rather strange circumstances (a tree was falling on the building I live in!) we ended up skipping a week, but now we're back again. This update was still rather tedious to do, and is mostly polish, bug fixes, and QoL stuff. But some of the stuff was rather long overdue, so I think it was time well spent. I also managed to get some work done on background stuff that will be coming out in one of these updates eventually. 1.30 Absolute Pace Visuals - A technique that gets a boost from Absolute Pace now has slightly changed visuals in the form of a blueish tint and faster animation speed. Fade-To/From-Black & Results Screen Improvements
Adjusted - Weapons that were not originally bows and have been mutated into one gain 2 additional attack Range and use the bow's version of basic attacks. Adjusted - Adjusted the colors on the negative attack state (weapons breaking, too close for bows, etc.) to be less bright. Adjusted - Slightly increased the maximum weight ceiling for fishing contest dynamic scaling. Adjusted - Directional input prompts will now finish if you have input the number of commands it displays, rather than make you wait for the timer to count down. Example: I have an input for |