Limiting Reductions - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Limiting Reductions (/showthread.php?tid=1383) Pages:
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Limiting Reductions - Chaos - 06-16-2015 With the advent of Evasion, we now have quite a bit of damage reduction effects on the board-- and most of these effects can go along with each other. Given the right setup, this can amount to brutal damage minimizing that'll make anyone who even disregards DEF/RES entirely a pseudo-tank on their own. That being said, I would like to pitch an idea to curb the reduction stacking: When a player has one or more damage reductions, only the highest relevant effect will be used. For instance, if you took magic damage while Rank 5 Evasion kicked in and Voidveil was on, only Evasion would apply. Or if you took physical damage while Wraithguard kicked in and you had BK's full 36% Phys. Reduction going on, only the 36% reduction would apply. Re: Limiting Reductions - Ranylyn - 06-16-2015 1) BK's 36% DR only applies with heavy Armor. WG only applies when NOT using heavy armor. 2) I don't see the issue with Voideil/Evasion stacking; VA is supposed to be anti-mage, anyways. Am I opposed to implementing some kind of absolute cap? No. But IMO, stacking is just creative use of game mechanics that encourages class diversification beyond staple "optimal" combos, and encourages play of many fairly unused classes. Re: Limiting Reductions - Soapy - 06-16-2015 "[url=http://neus-projects.net/viewtopic.php?p=7806#p7806 Wrote:Ranylyn » Tue Jun 16, 2015 2:33 pm[/url]"]encourages class diversification Quote:"be va or go home" Re: Limiting Reductions - Slydria - 06-16-2015 I agree with the idea of limiting Physical Reduction, Magical Reduction and Damage Reduction to whichever works best. Especially in the future, we'll have more classes, skills and items that no doubt will cause similar issues when using the same mechanics. "[url=http://www.neus-projects.net/viewtopic.php?p=7806#p7806 Wrote:Ranylyn » Wed Jun 17, 2015 6:33 am[/url]"] I completely disagree. Stacking rewards optimal combinations which encourages players to use the same classes with the same skills which is not creative to me. E.g. In this case, because these stack currently the mix of something like VA/Ghost is a solid choice. Between Wraithguard, Evasion, Voidveil (and further stacking of things like elemental resistance), even Mind Charged Evokers would deal very negligible damage. If you wanna see how dangerous this can be, here's some math for you: EDIT: Adjusted math since Evasion applies last. But I somehow still got a similar end result, so I guess it's not a big deal. Re: Limiting Reductions - Neus - 06-16-2015 Evasion applies after every other modifier. Re: Limiting Reductions - Ranylyn - 06-17-2015 "[url=http://www.neus-projects.net/viewtopic.php?p=7812#p7812 Wrote:Slydria » Tue Jun 16, 2015 5:54 pm[/url]"] First off, that's assuming that a VA/G had a Shield, which means giving up either sword skills or all the nice little VA dagger benefits. AND keep in mind that Evasion is modified by accuracy, and Guard's -10% Evade would have an impact on Evasion's potency. Once cconsidering Evokers get a 30% Skill growth, I'm highly doubting that a penalty to evade would mean Evasion is not the full 50% possible. Also, with only 20 Res, Wraithguard can't be relied on. It's a nice bonus when it works, but it's not like you can count on it for the big hits like that when you need it. Percentage based reductions are the ONLY defense against evokers, since Res is applied AFTER multipliers, leading evokers to basically completely nullify resistance; even if you got 50 Res; 250 vs 300? Close enough, right? And you're literally looking at the only two classes specifically designed to be anti mage (Say what you will about Ghost, that 40% Res growth does not lie, and keep in mind, in the Lore, that the Geistritter are a unit of ghosts for dealing with magical issues.) I see literally ZERO problem in Evokers having a COUNTER. Dodgers wreck MGs. BKs wreck physical attackers. Evokers wreck MOST classes. These are really the only two classes with any kind of real footing against evokers (Sure, you can knock down invocations, but a smart evoker will know when not to go for the invocation) and you need to get over it. Like I said. I'd be okay with implementing some kind of "absolute cap" but not preventing stacking at all. Because while you see stacking as "Optimal" I see it as completely overlooking the synergy offered by other class combos. It's a tactical choice of gains versus sacrifices. Re: Limiting Reductions - Slydria - 06-17-2015 I don't want to continue arguing over this but I will address one thing because I feel like you've completely missed the point I was trying to demonstrate with that math. Quote:I see literally ZERO problem in Evokers having a COUNTER. This isn't an Evoker exclusive issue, this harms all classes. I used Evoker as the example to demonstrate to people how even the most infamous class in the game for damage is reduced to a joke. Now, go over the math but instead of 600 (which was an extreme value and not at all the norm), do it with something smaller, something typical and not extreme, like 100. Same examples as above, it was lowered to 17. Stacking reductions like this is unfair to everyone. Re: Limiting Reductions - Ranylyn - 06-17-2015 "[url=http://www.neus-projects.net/viewtopic.php?p=7827#p7827 Wrote:Slydria » Wed Jun 17, 2015 12:09 am[/url]"]I don't want to continue arguing over this but I will address one thing because I feel like you've completely missed the point I was trying to demonstrate with that math. No. YOU completely missed MY point. Quote:First off, that's assuming that a VA/G had a Shield, which means giving up either sword skills or all the nice little VA dagger benefits. AND keep in mind that Evasion is modified by accuracy, and Guard's -10% Evade would have an impact on Evasion's potency. Once cconsidering Evokers get a 30% Skill growth, I'm highly doubting that a penalty to evade would mean Evasion is not the full 50% possible. Also, with only 20 Res, Wraithguard can't be relied on. It's a nice bonus when it works, but it's not like you can count on it for the big hits like that when you need it. 1) In this scenario you present, you assume they sacrifice a great deal of their offensive options for that defense. They either lack a dagger (200% Crit damage, and Silence/Knockdown options) or a Sword (A plethora of attacks, including but not limited to Sidecut) Sacrificing offensive tools for additional defenses is a decision one needs to make, and it's a fair trade-off. 2) You assume that the Guard bonus/penalty and Evasion mesh perfectly against a class with decent skill. Dev says that Evasion is based on hit rolls like normal attacks. Since VA/G has no wild modifiers (outside of skills like Blotch, and why would you go for the Blotch when you can stop the invocation?) chances are, the Evoker's hit rolls WOULD be pretty good, and the VA's evasion further reduced by guard's 10%. Therefore, Evasion would likely NOT be anywhere near the full 50%. It might even be 0%. 3) Most classes cannot really stack damage reduction effectively anyways, so this really doesn't hurt "All" classes. Sure, some combos exist for specific damage types (BK/Bonder, for example, installing Drowned Woman + Heavy Armor passive damage reduction = Good luck using Slash/Pierce/Blunt effectively) but the closest singular "catch all" is Wraithguard, and the closest build to a "reduce everything" is a Ghost/Monk with a Sayakensa or whatever that one item is called, which is also dependant on getting to 30 will, never using any Ki, and of course, the luck-based Wraithguard activation. There is absolutely nothing wrong with being built to be Anti-Physical or Anti-mage, and very little is good against both. Re: Limiting Reductions - Slydria - 06-17-2015 No, I didn't. I just don't want to get caught up in your points because they don't matter to the issue at hand, but since you are being so frustrating with your sidestepping of the issue, I guess I'll just have to painstakingly go through this. TL;DR stacking damage reductions is a glaring issue. Even if the new Evasion skill is nerfed (and in my opinion it should be), there will be new items, skills, etc. in the future that will fall into similar trappings and will need to be addressed. I think it's a good opportunity to deal with this now. Re: Limiting Reductions - Neus - 06-18-2015 A few thoughts.
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