![]() |
SL2 Version 1.28 - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: News (https://neus-projects.net/forums/forumdisplay.php?fid=15) +--- Forum: Announcements (https://neus-projects.net/forums/forumdisplay.php?fid=14) +--- Thread: SL2 Version 1.28 (/showthread.php?tid=1380) |
SL2 Version 1.28 - Neus - 06-15-2015 [float=left] ![]() We're back after a short break. This week's offering is a bunch of new class skills; every promoted class gets 1 new skill, and Rogue, the base class, also gets 1 new skill. Why Rogue? Well, I always thought that the class lacked a little bit of identity. Sure, it has some nice self-buffs, situational traps, and the powerful Steal skill, but that just didn't feel like enough, mainly because the strength of all of these is very situational. So Rogue now gets a skill that is less situationally useful. I will describe each skill below and give some context behind why it exists or the thought behind it in spoiler boxes, but in general, a lot of these are meant to help give some options to 'alternate' play-styles for the classes. 1.28 New Skills - All promoted classes, as well as the Rogue base class, have received 1 new skill each.
Golden Glow Animation - Golden Glow now has an animation effect while active. Adjusted - Invocation break chance no longer takes into account the caster's WIL. (Often its inclusion meant that you would have no chance to break the Invocation, even if you dealt hundreds of points of damage). Adjusted - Life Drain now costs 15 FP (up from 0). Adjusted - Made the skill board's skill description text slightly taller to better accomidate long skill descriptions. Adjusted - Typhur will now inflict Knocked Down on affected targets who are Airborne. Adjusted - You now also set your alias in the tutorial area when you use the guestbook. Adjusted - Inactive contracts in the Youkai manager are now denoted by a (*). Adjusted - Elemental Augment damage dealt by gun weapons is now divided by the number of rounds it has. * Bug Fixes - Fixed a bug where quitting Yenten would not restore the player HUD. - Fixed a bug where Banquet was not working properly. - Fixed a bug involving fishing contests and updating placements. - Fixed a bug where Parraeta still displayed its old recovery text. - Fixed a bug where Needle's detonation effect was not recovering nearby allies' HP. - Fixed a bug where Arena Combatants couldn't figure out how to use the Jackhammer properly. - Fixed a bug where some special attacks weren't correctly displaying their effects on hit and critical rates in the combat forecast. - Fixed a bug where all goblins that spawned in the fixed Goblin Cave dungeon would hang out in the bottom left. - Fixed a bug where bandits were suffering from a shaved head fad. - Fixed a bug where Kagekiri could end in tiles occupied by dense objects. - Fixed a bug where the recent fishing contest weight scaling changes weren't working. - Fixed a bug where Al Abel (Enchanting) wasn't giving its bonus to the crafting skill. Click here to learn how to install and play the game! Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more! |