![]() |
SL2 Version 1.23 - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: News (https://neus-projects.net/forums/forumdisplay.php?fid=15) +--- Forum: Announcements (https://neus-projects.net/forums/forumdisplay.php?fid=14) +--- Thread: SL2 Version 1.23 (/showthread.php?tid=1209) |
SL2 Version 1.23 - Neus - 05-05-2015 [float=left] ![]() I'd intended for this update to be out on Sunday, buuuut things never go according to plan. At any rate, this is relatively small, but some new donations and crafting items. I'll let the notes speak for themselves! See you on the flip side. 1.23 New Tool Creation Items - Added new items to tool creation that let you add and remove qualities. These are high craft level recipes, but they let you give all those items you love the nice qualities you want, or get rid of negative ones that otherwise ruin items you want to use. Character Scaling - You can now adjust the character size scaling at a vanity mirror. This is useful if your character is younger (smaller) or on the big side. New Donation Items - Added 2 new donation items; the Crafting Manual and the Chaotic Key.
Adjusted - You can now leave arena battles that lost longer than 5 rounds, similar to leaving battles in houses on custom battlefields. This is useful if you get stuck in a battle you can't win or lose. * Bug Fixes - Fixed a bug where Sidecut was not registering valid uses as being valid, preventing use of the skill. - Fixed a bug where leaving a party as the party was engaged in a battle would cause the faded screen to stick until you relogged. - Fixed a bug where checking for traps would sometimes cause the chest to become marked as 'busy' permanently. - Fixed a bug where the Chef Holding Iron would forget to take the delivery receipt. - Fixed a bug where Fluffles could transcend time and space. - Fixed a bug where cooking recipes that produce multiple items were not applying the effects of the Cooking talent to all of the items created. - Fixed a bug where enemies stuck at the end of a Run Down or Slider would stack up on the same tile instead of being pushed away (if possible). - Fixed a bug where ranged enemies would sometimes not move into attack range if the tile they would prefer to move to was occupied. - Made significant changes to weapon type detection for things like mutated weapons. Please let me know if something is not working as it should be. Click here to learn how to install and play the game! Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more! |