Variable Lights - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +---- Forum: Quality-of-Life (QoL) (https://neus-projects.net/forums/forumdisplay.php?fid=59) +---- Thread: Variable Lights (/showthread.php?tid=11373) |
Variable Lights - Rendar - 08-08-2024 I am fucking begging. Please get rid of Lights 'waxing and waning'. Why is my torch capable of going to 0.5x it's value. and like. 2x it's value in light. I'm trying to make a dark event map, and I either have to make it into TINY chunks + opaque tiles everywhere set by an EM. Or tell players 'yeah don't use your torch'. RE: Variable Lights - Poruku - 08-09-2024 Yeah it's pretty annoying that lights get weaker and stronger in indoor areas. This is also an issue in G6 houses, where somehow the basement gets brighter during the day. I suspect it's something with how byond lighting works though, and it might not be possible to fix. |