All-Fight (Monk) - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: All-Fight (Monk) (/showthread.php?tid=10737) |
All-Fight (Monk) - Snake - 01-16-2024 The passive makes it so you, once per round, you gain more Ki when fighting multiple enemies. But it doesn't do anything else beyond that and a measible 5% damage buff. This should do more to be a proper Main Class-only skill, so the master of making things busted is here to fix that problem, proposing...! Quote:All Fight I've adjusted a new idea below, check it out! RE: All-Fight (Monk) - Poruku - 01-18-2024 That's op as fuck bro, 10% damage once a round is already pretty good, plus you get ki. Negating flanking is op to have as a passive. And that evasive strike damage is outta control man, 30 is already a lot RE: All-Fight (Monk) - MothEnthusiast - 01-18-2024 To add to the above, a reminder that evasive strike proc against most things that hit multiple times. Rapid kick, as an example. Same problem as Riposte in that regard-- you miss multiple times with a rapid kick, you just flat out die. RE: All-Fight (Monk) - FaeLenx - 01-18-2024 Is the point here that you think monk is underpowered? I don't really understand why this is framed this way as if every skill needs to be something individually great. RE: All-Fight (Monk) - Cogster - 01-18-2024 You're turning an offensive boost into a defensive boost which goes against the concept of the passive. You can keep it at 10% and generate and equivalent amount of Ki. That or you can change it so that every new instance of damage the Monk does on a unique target from the last. Increase the damage boost of All-Fight by 5%, starting from 5% up to 15%. That way all those AoEs actually have some synergy. RE: All-Fight (Monk) - Snake - 01-24-2024 Well, how about the following then: Quote:All Fight Like this, it sticks to the plan, while being a buff overall that affects fights where the Monk is being surrounded. So this is a minimum of 5% and a maximum of 45% damage on All Fight's proc, depending on the situation over being a free damage buff. NOTE: 45% damage will be with 9-ish enemies around you. So this way if they want to hit a meaty Setting Sun, they'd need to risk it and get into melee, instead of playing volleyball with Ki blasts. Monk is a melee class, and this buff would incentivize that behavior. RE: All-Fight (Monk) - Raigen.Convict - 01-24-2024 Im for the second one. RE: All-Fight (Monk) - Poruku - 01-25-2024 That's better, I'm down for making it a passive that makes them better at doing aoe within a crowd, it's unique and fits the skill's actual flavor |