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[2.80 V3] All Enemies in All Dungeons (G6) - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: [2.80 V3] All Enemies in All Dungeons (G6) (/showthread.php?tid=10650) |
[2.80 V3] All Enemies in All Dungeons (G6) - the REAL Minos Prime - 12-08-2023 The randomly generated dungeons on G6 seem to be able to spawn any enemy to fill themselves up, rather than just their dungeon type's enemies. For example, in a bandit den, snakemen may spawn, or in a Crypt, goblins may spawn. This doesn't seem to happen in the quest BDPs (the Haunted Mansions, the Mirage Deserts, and the Spirit Forests); those seem to have proper mob spawns. To reproduce, just go to one of the randomly generated BDPs on G6 (Not one of the objective-based BDPs). RE: [2.80 V3] All Enemies in All Dungeons (G6) - WaifuApple - 12-08-2023 This is apparently intended, up until a certain level point - somewhere around 60+? I don't remember. RE: [2.80 V3] All Enemies in All Dungeons (G6) - Dezark - 12-13-2023 It a intended thing far as I know yeah, least to my knowledge. BDPs outside of the Objective ones and the static ones will always have a handful of different enemies for what I've seen, ones above 60+ might be different I'm not fully sure.. aside from ones that spawn with the jammer omega boss, to which it seems to consistently have just jammers typically. |