An offset regarding the recent Kensei nerf - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +---- Forum: Class/Race Ideas (https://neus-projects.net/forums/forumdisplay.php?fid=58) +---- Thread: An offset regarding the recent Kensei nerf (/showthread.php?tid=10467) |
An offset regarding the recent Kensei nerf - Fara Heims - 09-12-2023 So, with three of their effects becoming stances, there's a couple things that I think just looking at it knowing what other classes can do, as well as the already very strong weakness that it has only getting compounded, I've come to decide to post this, as there's things that Kensei does that it could do better without making the stances overbearing. Please note, I don't actually play a Kensei, but know how difficult the weakness that the class is now blatantly going to suffer from is to deal with. The weakness I speak of is that with Small tweaks to the stances
But the issue that compounds all of this is a lack of sustainability for it, I'd recommend an innate be best to fix that. That being called Like Water. "The Kensei is a tranquil swordsman, and those who have learned to weaponize this tranquility grow to be at one with the world just as much as their weapon." The big suggestion I have for it's effects are as follows: Upon evading an incoming offensive skill, gain 5 FP. Each rank grants Evade. Evade per rank: +3 (3 ranks) Together this will both make the sudden shift to Stances with FP cost instead of passive skills and the fact that Kensei's never had much for options to deal with lower-than average ease of gaining FP reserves be mitigated without outright making Kensei capable of 'dealing with everything' so to speak. RE: An offset regarding the recent Kensei nerf - Autumn - 09-12-2023 While confused about where the nerf is, the most commonly agreed upon thing is the maintenance cost on the stances is a bit higher than it should be, keep in mind you are not encouraged to stay in 1 stance for any specific benefit except for with Absolute Pace, instead of boosting Kensei's already pretty generous FP Regen, I'd opt in to just make their costs per turn lower, or lower Kensei skills like Kagekiri/wazabane etc. to not be so steep, as their counterparts in other classes are usually half of the cost, even crescent rook is half of the cost of Kagekiri and is better in every single way. RE: An offset regarding the recent Kensei nerf - Lolzytripd - 09-13-2023 I think the only real nerf is on the single target damage, where you could before drop absolute death on a target and single them down. Personally what I would like to see would be --more-- offensive skills now Some kind of Aoe that applies Sakki and Kenki, A movement skill for Touki. and swapping Hirazuki and Wazabane's Ki's. for Sakki Some kind of small circle aoe, that gets bigger if kensei combo'd, mayble applies acidity/rampage for Kenki Some kind of 3 tile wide line projectile, look, we've all watched bleach. kensei combo is wider For Touki the movement skill could do something different, Diagonal line, if it ends adjacent to an enemy you perform an enhanced basic attack. scalable 1-7 line. Also final idea, Sheathsword's momentum cost reduced by 1m per different Ki applied this turn. |