Analyze Weakness and Enemy Evaluation - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Analyze Weakness and Enemy Evaluation (/showthread.php?tid=10446) |
Analyze Weakness and Enemy Evaluation - Snake - 08-31-2023 These skills should probably be touched in the future, my main observation points so far are the following: - They cost 5 SP each, which could be lowered to 3 SP. - Their range should be 6 (+1 if Tome). - Their duration should be 3 + (Tactics Rank). - The momentum cost should be 4+M, so it ends your round upon using either. - The effects should be less extreme, so this is not so busted in PvP, yet retain its utility in PvE. Quote:Analyze Weakness Quote:Enemy Evaluation Why Blind or Silence, Kunai??? That's so unfairly common!!! Easy, because you need to bark out your orders and your coaching, so if the enemy somehow keeps you from speaking or you lose contact with the thing you're focusing on, it's only logical for your attempt to help your team to be blotched on live. It just feels both balanced and like it makes sense. Also this justifies the increase in range and duration. RE: Analyze Weakness and Enemy Evaluation - Raigen.Convict - 09-01-2023 im all for it! No problems here! |