Geist Schritt - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Geist Schritt (/showthread.php?tid=3663) |
Re: Geist Schritt - Chaos - 11-20-2016 I think that just slapping a cooldown on all three and calling it a day will remove any pretense of mind games. Making them cojoined.... you might as well just throw them all into one awful-but-necessary skill. What about making the Geist Schritts that can negate a basic/non-basic attack go into a 2-Round Cooldown when their secondary effects trigger? Re: Geist Schritt - Kameron8 - 11-24-2016 Any system that enforces a cooldown on Eins and Zwei is necessary. I'd opt for a combination of what you suggested and what I did, where Zwei and Eins both share a 2 turn cooldown when one of them is used, but Drei is left alone. There's far too many scenarios where people can't break through one of the Geist Schritt variants, so opting to play defensively and fight back every other turn should at least be an option for someone who is unfortunate enough to fall into that category. Re: Geist Schritt - Exxy - 11-24-2016 "Kameron8" Wrote:To expand on what I meant: A bit late, but I think this summed up the reason. This is needed perfectly. Cobra was a problem for a long time due to how easy it was to trigger at -least- one of its dodges. I don't see how a Cooldown on a >successful< evasion would cripple this set of skills. Re: Geist Schritt - Soapy - 11-24-2016 "Kameron8" Wrote:I'd opt for a combination of what you suggested and what I did, where Zwei and Eins both share a 2 turn cooldown when one of them is used, but Drei is left alone.This sounds perfect to me. Re: Geist Schritt - Ranylyn - 11-24-2016 Agreed. *runs away to do a bad makeup job and wear a blonde wig. comes running back* Leave Drei alone! Re: Geist Schritt - Snake - 11-24-2016 Well, sure. I agree with Kameron on the cooldown part. As long as the only skill that guarantees the enemy won't just 'kek' while running away from a class that can't move is left alone. Re: Geist Schritt - Slydria - 11-26-2016 I think this makes a good compromise. I'd be down to try Kameron's idea. |