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Dungeon Suffixes - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: Dungeon Suffixes (/showthread.php?tid=180) |
Re: Dungeon Suffixes - Ryu-Kazuki - 11-21-2014 Depending on the reward it might yield could be the trade-off you get in the end. Re: Dungeon Suffixes - Rendar - 11-21-2014 15-20% more EXP for a WORLD of hassle for a melee user is not worth it. They would sooner team up with a magic user and walk in there for them to mutilate everything for extra EXPs Re: Dungeon Suffixes - Mivereous - 11-21-2014 In regards to Disrepair:
Added 3 "Bad" (Inversion, Mimicry, Vitality) and 2 "Good" (Ore, Rejuvenation). Re: Dungeon Suffixes - Someone - 11-24-2014 Suggestion: If a weapon hits 0 durability in battle, you can't use it again until the battle ends. Possibly even including skills that use the weapon. Re: Dungeon Suffixes - Grandpa - 11-24-2014 "[url=http://neus-projects.net/viewtopic.php?p=1070#p1070' Wrote:Someone » Sun Nov 23, 2014 11:58 pm[/url]"]Suggestion: If a weapon hits 0 durability in battle, you can't use it again until the battle ends. Possibly even including skills that use the weapon. It's already like that, though. I still like all of these ideas. I honestly don't see a problem with any of them, just with people's management of resources. Re: Dungeon Suffixes - Someone - 12-03-2014 "[url=http://www.neus-projects.net/viewtopic.php?p=1079#p1079' Wrote:Grandpa » Tue Nov 25, 2014 1:54 am[/url]"]"[url=http://neus-projects.net/viewtopic.php?p=1070#p1070' Wrote:Someone » Sun Nov 23, 2014 11:58 pm[/url]"]Suggestion: If a weapon hits 0 durability in battle, you can't use it again until the battle ends. Possibly even including skills that use the weapon. You can still make a single attack each turn with 0 durability, just with massively reduced hit/damage. Plus use skills. Re: Dungeon Suffixes - Raigen.Convict - 12-08-2014 Keep everything except disrepair and change Illusion so the -fake- staircases dissapear when triggered, because devlogic WILL spawn a fake staircase next to the entrance stairs eventually with that being the ONLY WAY OUT and you will FOERVER BE STUCK THERE, which is why, make the fake stairs dissapear when they trigger, nuff said. Also mimicry I think would be fun if there were no monsters, just chests everywhere, sitting around so you have a choice wether to open and fight/loot or walk by and go clear the bottom floor... Also monster chests are never locked...because how else will people with no lockpicks get em? Re: Dungeon Suffixes - Mivereous - 12-08-2014 "[url=http://neus-projects.net/viewtopic.php?p=1748#p1748' Wrote:Raigen.Convict » Sun Dec 07, 2014 8:02 pm[/url]"]Keep everything except disrepair and change Illusion so the -fake- staircases dissapear when triggered, because devlogic WILL spawn a fake staircase next to the entrance stairs eventually with that being the ONLY WAY OUT and you will FOERVER BE STUCK THERE, which is why, make the fake stairs dissapear when they trigger, nuff said. Aye, that's how I meant for Illusion to be. That's a good idea. Re: Dungeon Suffixes - Lolzytripd - 12-18-2014 the hell |