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Korvaran Borders, stagnation, and a lack of hostilities. - Printable Version

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RE: Korvaran Borders, stagnation, and a lack of hostilities. - Poruku - 04-13-2025

We've had this discussion before, and yeah, it's very difficult to do villainy. At this stage, I stick with small-scale request-based ganking because it's the only type of antagonism that isn't exhausting to run.

But this is a talk we've had many times before. Anyway, to address Logzy's post:

Obviously if you play an extremist who wants to destroy the badlands, you're gonna be considered to be doing so in bad faith because that's literally the case. You've explained at length in your post why you think it should be gone and how it annoys you. Acting ICly on those feelings is not how we make a fun game for everyone. Especially because you can't expect to solo destroy the badlands.

An extremist doing terrorism would actually be awesome if it came from a place of simply wanting to have fun roleplaying on the subject of the meai-gela tensions. But doing it for the wrong reasons would only be toxic.