Kaboom - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Kaboom (/showthread.php?tid=5081) Pages:
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Re: Kaboom - GSM - 12-08-2017 "Akame" Wrote:What if it operated like setting sun? This. One-round cooldown so it can't be spammed, naturally goes off after two rounds of being cast originally, can be manually triggered. I think this solves it, imo. Re: Kaboom - Autumn - 12-08-2017 "GSM" Wrote:"Akame" Wrote:What if it operated like setting sun? I think unlike setting sun, if you were to do this you can justify explosion's recast refunding 3m. Re: Kaboom - GSM - 12-08-2017 "Spoops" Wrote:"GSM" Wrote:"Akame" Wrote:What if it operated like setting sun? That seems reasonable, but I'd still be wary of doing something like that. Explosion exceeds Setting Sun's scalings, and has a lot more potential to do a ton of damage. Re: Kaboom - MegaBlues - 12-08-2017 Explosion doesn't get anything like +25% damage on resize, and gets ridiculously expensive when you increase the size. I'd be alright with a manual detonation refunding momentum. Re: Kaboom - Autumn - 12-08-2017 Yeah, what Megablues said, Setting Sun can get up to 125% bonus damage on it. Re: Kaboom - Neus - 12-18-2017 Explosion could knock the targets airborne before it knocks them back, which I believe prevents things like cinders from triggering. Re: Kaboom - Fern - 12-18-2017 That also sounds like a good enough route to me, since the biggest offender usually seems to be the cinders interaction with it. Re: Kaboom - Snake - 12-19-2017 I like Dev's suggestion. Re: Kaboom - Raigen.Convict - 12-19-2017 I'm all for it, I forgot how cheese cinder explosion interactions was. |