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Limiting Reductions - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Limiting Reductions (/showthread.php?tid=1383) Pages:
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Re: Limiting Reductions - Rendar - 06-18-2015 Guard not working with Evasion seems like a good way to start it off. Not many people in heavy armor have 'good' dodge, but I can see your armor class affecting evasion too. Those two changes, alone, would stop a lot of the evasion shenanigans... but, magic will still be kinda gimped against VA's. Which I mean, is sort of the point, since Void Veil wasn't the .best. against magic. Unless you had good resistance to stack onto it. With VV and Evasion alone you knock a say.. after item/stat res 100 sear to 35 damage. Which is kind of a lot, considering. That, alone, would make it be fine and 'balanced'. What makes it unbalanced is your item/stat res kicking in and dropping that shit really.. really low. Really quickly. Re: Limiting Reductions - Sawrock - 06-18-2015 "[url=http://neus-projects.net/viewtopic.php?p=7848#p7848 Wrote:Neus » Wed Jun 17, 2015 6:09 pm[/url]"]A few thoughts. Could Voidveil be as-is, but Evasion working as such: Unarmored gives 30%, Light Armor gives 20%, and Heavy Armor gives 10%? Re: Limiting Reductions - Chaos - 06-18-2015 "[url=http://www.neus-projects.net/viewtopic.php?p=7848#p7848 Wrote:Neus » Wed Jun 17, 2015 7:09 pm[/url]"]A few thoughts.I don't think hitting Evasion specially would help the case, as like Slydria said, there are inevitably going to be additions down the road that will bring this kind of topic back to the forefront. However, if all else fails, I have no problem with applying two or even all three of these thoughts. That, and/or halving Evasion's reduction power. Re: Limiting Reductions - Ranylyn - 06-18-2015 I'm okay with Dev's ideas. The Guard idea in particular makes perfect logical sense. I also like the idea of more Void Generation for reduced reductions. Encourage more use of Void Skills rather than just keeping it on for the benefits. Furthermore, we could possibly reduce natural dodge a bit. VAs have the highest Cel growth in the game, so Evasion + dodging most non autohits CAN get kind of insane. I'm 100% in favor of giving them a tool to cope with Autohits, don't get me wrong, but since most noteworthy dodgers have pretty good modifiers to dodge as is (Kensei, for example) and even Skl crazy classes like Magic Gunner can end up struggling to hit them, the last thing we need is to make this have no drawbacks. Re: Limiting Reductions - Neus - 06-21-2015 All of the changes I mentioned will be in the next update. |