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| Walls |
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Posted by: Rendar - 09-24-2015, 07:52 AM - Forum: Suggestions
- Replies (1)
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It'd be cool if we could have a 1-way see through wall for houses. Choose the setting for it and you could make any wall like that. It would provide places (like say, highly elevated guard towers) to actually see things properly, whilst not being too visible from the ground level. It could also give those creepers the yearnin they want to have a walled area that a character can see through via peep holes and the like.
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| Simple Questions & Answers |
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Posted by: Neus - 09-23-2015, 09:38 PM - Forum: Mapping
- Replies (43)
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If you are unfamiliar with the BYOND map editor or don't know how something works, feel free to ask and look for answers here. Anyone who knows the answer is encouraged to post it and help out!
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| SL2 Mapping Environment (8/21/2020) |
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Posted by: Neus - 09-23-2015, 09:36 PM - Forum: Mapping
- Replies (6)
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The SL2 Mapping Environment is a BYOND environment that you can use the BYOND map editor to create new maps for the game with. If you are unfamiliar with the BYOND map editor, it's a very simple point-and-click editor, and the environment has comments in some of the files to help. Further help can be sought on this forum.
Download Link (08/21/2020)
This .rar contains everything you need to create maps for the game. Extract it to a folder, open up the .dme, read stuff, and so on. The ease of use will likely depend on how used you are to BYOND's map editor, but if you need help or want to ask basic questions, I'll make a topic for that. People who know how to work the map editor or know the answer can then give you the help you need!
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| READ ME: Mapping Guidelines & Notes |
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Posted by: Neus - 09-23-2015, 09:35 PM - Forum: Mapping
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1) Avoid stepping on toes.
If you want to undertake a mapping project for a region established in lore, that is perfectly fine. However, before you start, please make a topic on this forum and ask me; I will post a reply ASAP. (Something like Seeking Permission: Hyoya would be a good topic title). I can also provide information about the location if you need, or give my 'vision' for how it would look if I mapped it myself. Furthermore, browse the list of topics and see if anyone else is already working on that map. It would be a shame to start on something that is already being worked on, and maybe you can collaborate with others also interested.
If your map is not an area established in lore, that is also okay, but you will need to get my permission still, because what you have in mind for adding may not be a valid submission or fit with the lore of the game. But whether or not it is or isn't is something you can only find out by asking me!
Basically, it's better to ask me before you put in a bunch of effort, than to ask afterwards on the assumption that there won't be any complications.
2) Test your maps. Make them pretty.
You can test maps by compiling and running the mapping environment. Check for things like density, lighting, weather, proper eye restrictions, and so on.
Try to put forth some decent effort if you're interested in making a map. If I take a look at it and I feel it could be improved, I will let you know; I won't use any map I feel is particularly poor. My standards aren't monumentally high, though; as long as you can come up with something coherent or similar in (subjective) quality to existing maps, then I probably won't complain. (Though I imagine some of you can do better because I am middling at best).
3) Posting your submission.
First of all, make sure you don't upload any irrelevant files; you will only need to upload the new map (.dmm) file as well as any new resources (icons/music) that you have used and defined. Do not edit or upload any of the files included with the .rar download.
Secondly, it might be best to organize your project into one topic and using that to communicate questions, posting WIPs you want feedback on, and so on. If you're posting WIPs, you can also post screenshots; if you want my feedback, be clear, but I'll probably chime in anyway.
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Notes:
- If I use your map in game, I will give you Asagorians as my limited way of saying thank you. I don't know how many, it probably depends on the size and scope of the map!
- I will also be more than willing to have your key/whatever identifying information/etc. be immortalized in game, perhaps as a founder statue placeable that can be read, or so on, somewhere in the map itself, in a non-IC breaking way (or perhaps as an OOC note), to let everyone know that you were the one who made the map.
- Anything else can be discussed with me, so feel free to ask.
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| Fade, Fade, go away. |
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Posted by: Trexmaster - 09-23-2015, 09:08 PM - Forum: Bug Reports
- Replies (1)
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Arena monsters don't abide by the option you select for Death Animations, whether it be Off or On (fast), they'll always act as if it's On.
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| Staring Contest |
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Posted by: Trexmaster - 09-23-2015, 11:51 AM - Forum: Bug Reports
- Replies (3)
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If you happen to be in a fight against an enemy team compromised of only un-aggro'd Critters, and disconnect (and cause your turn to be skipped), the rounds will cycle repeatedly, as one could expect.
Then, if you reconnect...no one will have the turn, thus the fight cannot end.
(Personally I'd suggest critters just waking up after 5 rounds or so to alleviate this, but, this could happen in Spacey dungeons where enemies consider the player(s) too far to take their turn, causing a similar situation of turn-skipping that -could- lead to the same issue).
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