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| 'ur scared' 'no i'm not' |
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Posted by: Chaos - 09-30-2015, 12:49 AM - Forum: Bug Reports
- Replies (7)
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'X has been frightened!' messages will display on a 'successful' Frightened infliction, even if the person in question has Fear immunity. (I.e. Shaitan)
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| Stat clarity |
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Posted by: Autumn - 09-29-2015, 06:17 AM - Forum: Suggestions
- Replies (1)
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Is it possible for a menu to appear if you mouse over or double click on a stat in your character window to tell you exactly what the stat does (Defense = physical damage reduction, critical evade) As it might help out players understand exactly what the stat does.
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| [COMPLETE/REQ]Miv's Battle Maps - 9/29/15 |
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Posted by: Mivereous - 09-28-2015, 11:48 PM - Forum: Mapping
- Replies (1)
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I made my first set of nine average sized Battle Maps. For now I'm marking this as a Request as well, since I hope to maybe not use crude methods of achieving certain effects in the future. Things I'm requesting features for will be marked as such.
MivMapSet1.zip (Size: 42.83 KB / Downloads: 725)
[REQ] Ice Points and ice tiles that do not 'break'.
Jammer Cavern 1 [FINISHED]
EDIT: Fleshed out the bottom of the cliff because I forgot to before, oops.
Jammer Cavern 2 [FINISHED]
Black Door 1 [REQ] - A mechanic to attract non-immobile mobs and all obj types towards an object, such as pulling mobs and the Orbiting Planets towards the Warp Hole 1 tile per round. Objects that hit it would be destroyed, and mobs that are moved near it take Null damage.
Crypt 1 [FINISHED/QUE] - Not sure if I should have left the Gravestone level at 0 or not; I was unsure if that should be left alone due to being affected by other forces.
Desert 1 [FINISHED]
Forest 1 [FINISHED]
Fire Altar 1 [FINISHED/QUE] - Not sure if I should have left the Cinders level at 0 or not; I was unsure if that should be left alone due to being affected by BDP level or other forces.
Whirlpool [FINISHED/REQ] - Currently the seaweed is actually Immobilizing traps with a range of 0. I had originally wanted something like I requested in the Black Door above, but with this, whirlpools that attracted mobs within 2 tiles by 1 tile per round. Also, I would like to request the seaweed actually doing what I've made it do, if possible; "X gets caught up in the tangled seaweed!" and Immobilizes for 1 round.
Bandit Den [FINISHED/REQ] - Currently two of the barrels are 'Explosive Barrels' and explode after what I assume is 5 and 10 rounds (one is set to dura 5, the other dura 10). I would like to request making actual barrels that can be targeted and attacked to explode immediately, or set on fire (with maybe a new item, or fire effects/spells) to explode at the end of the round, and preferably act like Bombs in this suggestion, and do BDP level/2 fire damage within 2-3 range.
EDIT: Changed these to be actual bombs with dura 5 and 10, so we can see how that works.
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| Deal Breaker |
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Posted by: catabur - 09-28-2015, 12:39 AM - Forum: Suggestions
- Replies (2)
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I think there should be an alterations to Yenten.
1. You should be able to bet how much coins/murai you want to bet.
2. You should be able to turn off the timer. (at least, when it's two players and not a bot versus human)
3. Regular Yenten should be in the casino. (as it stands, there's Endless Noten Yenten and Noten Yenten but this could be some ic anti-cheat thing)
Ignoring the very confusing bugs Yenten is plagued with, I think it'd be neat if you could place Chinchiro or Yenten inside your home and bet murai instead of coins. Possibly as a donation or craftable item. ("Onigan Game Pack"?)
Being able to play yenten or chinchiro at a camp would be cool, too, but that's more of an afterthought.
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