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  Lore Questions: October (2015)
Posted by: Neus - 10-03-2015, 10:42 AM - Forum: Lore Questions - Replies (9)

This is a new topic for Lore Questions because the old one was about 26 pages. The format is roughly the same, but some guidelines;

1) Try and format your questions appropriately. As in, make it easy to read and answer.
2) Try and limit the number of questions you ask per thread. I don't mind answering them, but don't get crazy and ask me 20 things, especially if they require detailed answers.
3) Try to avoid asking extremely specific questions, such as 'Did anyone ever die of food poisoning in Cellsvich?'. Answering these is difficult, because not everything is set in stone, so giving a definitive answer on it not only restricts me in the future, but it might influence other players' character concepts that involve it.

That said, if you have any questions, you can post them in this thread! I will post answers at the end of the month/start of the next one.

Thanks! (And yes, if you had questions from the previous topic that I didn't answer before I closed it, you can post them here, but remember the formatting guideline.)

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  Butterfly Poison
Posted by: Reikou - 10-03-2015, 06:06 AM - Forum: Balance Fu - Replies (3)

Can the poison caused by Invite Insanity/Aposen receive some kind of scaling? Perhaps Papilion's LV / 6 or /10, because causing static LV 3 poison whenever the RNG decides to pick poison ( And let you actually inflict a status effect ), seems a bit lackluster/weak.

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  Dual-Type Weapons
Posted by: Slydria - 10-03-2015, 12:56 AM - Forum: Balance Fu - Replies (2)

I believe the dual-type weapons could do with a buff because:

[Image: taabylS.png]

- They're rather weak for 9* items, sharing 9 Base Power.
- They all have the same power despite being different weapons yet keep their weapon type's accuracy. Which is particularly bad for some of them, especially the Axe as seen in the picture above.
- Demon Hunter's skill Martial Lawbreaker invalidates some of the usefulness these weapons have.
- The Fist/Dagger does not mesh well with Void Assassin abilities. (Skills like Deadly Arms and Backstab don't function with it making it not particularly useful.)

I'd suggest bumping up the Base Power of all of these weapons, especially the Violet Varon. As well as the Weapons being able to gain more benefits from their counterpart. (e.g. Fist/Dagger being compatible with Deadly Arms and Backstab.)

Cobalt Qyrtrs (Fist/Dagger), 9 Power -> 12 Power
Red Argus (Spear/Axe), 9 Power -> 12 Power
Black Xyston (Sword/Spear), 9 Power -> 14 Power
Violet Varon (Axe/Sword), 9 Power -> 16 Power

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  Mirror, Mirror, on the Wall, Who's the Opaquest of Them All?
Posted by: catabur - 10-02-2015, 09:12 PM - Forum: Suggestions - Replies (4)

[Image: 3550c42448.png]

These walls don't have opaque versions of themselves.
So, can we get them?

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  Just A Bit More...
Posted by: Mivereous - 10-02-2015, 06:22 PM - Forum: Suggestions - Replies (3)

Could there be a three to five minute timer after leaving a BDP for it to despawn? Currently, if no one is in it and the world does its hourly swap, then it just disappears.

In my case, I had to go get repairs, and as soon as I left the BDP, it disappeared. Seven floors of a 55 Spacey, and no chance to even see the core yet, all because I walked out at the last second. Cry

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  No basic attack?
Posted by: Urthrem - 10-02-2015, 05:03 PM - Forum: Bug Reports - Replies (5)

Hi, I do have annoying problem with basic attack, after one of the patches for whatever reason I was unable to do anything to any of the opponents I fought against. Skills work all fine but basic attack consumes points and nothing happens and before anyone asks, yes I have tried to restart the game repeatedly, I tried to swap weapons, ensure that I have nothing in my second hand and so on, nothing helped. I don't know what else else that I am using Draconic Bane sweeper, Black Knight and Ghost as classes with Hyattr as race.

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  Sidesteppin'
Posted by: Mivereous - 10-02-2015, 03:27 PM - Forum: Bug Reports - Replies (1)

Battle Rings do not update their facing (the blue/purple part) when a mob uses Movement, until they are hit.

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  Crawling in my skin
Posted by: Soapy - 10-02-2015, 02:59 AM - Forum: Bug Reports - Replies (2)

Certain things that inflict damage to the user (Screamer, as far as I know, possibly things like Poison Bite and Skyburn?) cause you to lose momentum for hitting your own resist.

Also not entirely sure, but apparently having dark resist might make Etacof take momentum from you?

Lemme know if there's any other self-inflicted damage that lowers momentum on a resist, I guess.


Relevant Balance Fu material:

Can frayed Voidgates not cost you momentum for hitting someone? It feels awful for someone to be able to cost you half your turn for 7 rounds by standing next to one.

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  Furniture Equality
Posted by: Soapy - 10-02-2015, 12:09 AM - Forum: Bug Reports - Replies (7)

A sign placed on an extra level will prevent you from entering it, but a closed door will not.

Doors should probably stop you from entering places.

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  Dream Seeker Crashing
Posted by: Essay - 10-01-2015, 11:42 PM - Forum: Bug Reports - Replies (9)

I just started playing so I don't know if this a common bug
but I was fighting jammers and I logged out- now whenever I join up the game, dream seeker crashes after loading resources
I tried changing resolutions, disabling/enabling graphics rendering, uninstalling/reinstalling byond, rebooting the pc
Using windows 8

Any advice?

I tried a few other games and there were no issues,
windows does not tell me a reason for the problem either

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