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| Better Cores |
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Posted by: Ignored Knowledge - 10-19-2015, 02:28 AM - Forum: Suggestions
- Replies (2)
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Cores can be handy and awarding for lower levels, but as the characters progress in levels, the the usefulness of cores starts to dismiss to the point of people breaking down whatever it gives and or selling the items to npcs unless there's something that they cannot get normally. Commonly some of the items dropped are something that can be crafted, but to a point. (We don't have raw enchant-able forms of curses for example). Most of the time whenever someone is wanting cores, besides for making enchantments or burning it all for resources and wealth, it's usually for a certain item that can't be crafted or in hopes of getting something good out of all the other towering possible items. Like a purging flame. Or a certain item with an enchantment, possibility with a specific type of wood/metal, that can't be gained by craft alone. Getting those specific items could be extremely rare since the possibility of many other things being obtain from it can happen. Example: You can get burning bracers to a warrior ring to a purging flame all from a massive core.
My suggestion is that cores vary with drops on star ranking a bit more tightly or a rework. For example: Giant cores only dropping 5 up to 7 star and massive cores only drops 6 star to 9 (or 10). Not only for better drops but also for hunting items of particular interest of any star without the chance of all kinds of other crap to where you just hope you win the rate lottery.
Also to make the game feel like you can actually hunt for items (That isn't 10 stars) without feeling like you're just playing at a casino or pachinko as if every core is a metal ball.
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| On Miss |
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Posted by: Fern - 10-19-2015, 12:37 AM - Forum: Balance Fu
- Replies (1)
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As far as I know, a good amount of people don't spend any points in the Ghost skill known as Dark Imbue. And it's usually not because they don't have an axe, but it's because it deals darkness damage. On Hit.
You'd think that's a nice trait until you find out that if the enemy resists dark, using this skill is going to cripple your momentum and actually motivate you from stopping its use.
So. How about making it so On Hit effects don't do anything to your momentum? Since material damage doesn't.
And if that can't be done for everything, then what about just doing it for Dark Imbue?
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| Omnidexterity |
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Posted by: Fern - 10-18-2015, 09:12 PM - Forum: Bug Reports
- Replies (5)
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Having ambidexterity on lets you perform certain skills with the wrong weapon. (See: Sidecut and Power Gradation with a gun.)
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| some people just can't have permission |
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Posted by: Kavoir - 10-18-2015, 08:04 PM - Forum: Bug Reports
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Okay so I tried to give someone house editing rights. And they apparently didnt'get the hammer so I gave them bouncer writes then a barred them to confirm I got the name right. Then I added and readded them to the list then I added the other slots on their key to the thing they still don't have edit rights and I still cannot edit with them in the house.
http://puu.sh/kP0xZ/b9e8dc7ed8.png
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| Skill Query (Null Shell) |
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Posted by: Trexmaster - 10-18-2015, 11:29 AM - Forum: General Discussion
- Replies (1)
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So, how does Null Shell's charge effect work?
It says 'removes up to bonus shell power/2 beneficial status effects', but, does 'up to' mean that's how many it will remove, or does it mean it has a -chance- to remove -up to- that many statuses? Because in the past it's been seen to not remove as many as its maximum, so...
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| Oh, also a MG thread |
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Posted by: Rendar - 10-18-2015, 10:46 AM - Forum: Balance Fu
- Replies (5)
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Why the shit can they cause interference for 12 rounds. Why the shit can they literally drop someones movement to ONE whenever the person who got smacked has quickness and 7 base movement. Celsius Shell Overcharge is kind of bullshit.
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