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  Anubite Clan: Biography Archive
Posted by: Breakaway~totheweird - 09-17-2015, 11:06 PM - Forum: Character Biographies - Replies (13)

[Due to recent events, the Anubites are out of commission. They returned to Egwyn for the sake of continuity. Anything Anubite related is intellectual property of Breakaway~totheweird. Nothing should be used regarding them unless permission is given by Breakaway~totheweird. Thank you.]

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  CE Offical Beach Party and Trade Show announcement
Posted by: Kavoir - 09-17-2015, 08:41 PM - Forum: Sigrogana - Replies (1)

[Image: 927ctV8.png]
September 20th
3 PM BTZ I guess


If you need help finding our office we produced this map of Cellsvich.
[Image: WFifFqh.png]
[Image: a50008c52d.jpg]

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  Pink's Castle Tower
Posted by: Mivereous - 09-17-2015, 02:26 PM - Forum: Bug Reports - No Replies

I walked into a level 49 Spacey Castle, and it black screened. My HUD was still there, I tried to Plume out. It consumed the plume, then said I wasn't in a dungeon. Relogging kicked me out. I went back in, because sometimes my computer just black screens walking into dungeons anyways. Again, black screen. Again, relog. And then...

[Image: K22twOQ.png]

We had a nice chat and then I left and appeared in front of Air.

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  I Panicked, Okay?!
Posted by: Mivereous - 09-17-2015, 02:07 PM - Forum: Bug Reports - Replies (4)

You can use Sal Volatile on yourself while you're not downed. Which means quick button presses lead to stupid mistakes...rip Alma

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  Noble Houses: Oniga
Posted by: Neus - 09-17-2015, 11:20 AM - Forum: Gold - Replies (4)

YUT

Sigil: A golden dragon head.
The sigil is both an homage to Ryart, the Gold Dragon, who was of clan Yut originally. It is also a metaphor for the family's stronghold, Old Grey, which sits as the northmost hold on Gold; somewhat similar to the head being the northmost appendage on a dragon.

Colors: Gold, sandy brown, green.
Yut uses simple earthen colors that show the memorable qualities of their homeland. Green is somewhat less used in recent years, but was a common cloak color before the curse.

Heirloom: Braver
Ryart was originally a member of the Yut clan and when he no longer had need of his sword, the family took it into safe-keeping. Now, it is their most treasured heirloom and a symbol to all others in Oniga of what the family stands for.

Size: Large
The Yut clan family tree is large and wild, often said that 'there's a Yut in the world for every grain of sand on Gold'. Since marriage is often not used as a political tool in Oniga, and the Yut are a clan of few secrets and high wealth and respect, they are often quick to marry and breed. However, with such size comes a lack of focus; if you aren't a close relative of the current head, chances are you aren't important enough for them to take notice.

As such, many far away from the inner family will form new, smaller clans that serve as vassal to the Yut clan, still using the golden dragon and swearing their loyalty to their old clan, but without sacrificing the well-being of their family.

Stronghold: The Old Grey
Located to the north east of Oniga's capital about a mile into the desert. Was located there before Gold's Curse. The land it sits on is high enough to not be completely swallowed by the sand. Once covered in colorful banners, the sandstorms have torn them down, leaving only a smooth-stoned gate wall. However the storms have also finely polished the golden sigils in the walls below the battlements, making the royal family's fort a brightly shining beacon in the desert.

Despite the curse making the land the stronghold is in very unwelcoming, the Yut clan refuses to budge.

Values:
Known first and foremost for their honor, it is no understatement that the image of respect and swordsmanship that Oniga has in the eyes of foreigners was predominantly maintained by the Yut clan. They value many of the good tenets, such as honor, mercy, and fairplay in all things, giving them a very positive image with the common people. However this has also lead to inflexibility in times of crisis, as well as caused them to have a deep-seated grudge towards the Waragiri, and to be distrustful of House Cyre.

They are true to themselves and others, earning them a strong, positive reputation as sellswords, which is a hard thing to accomplish, and not always a good one. Many look to sellswords as discrete thugs, and members of the Yut clan are often unwilling to compromise their personal beliefs for the sake of employment.

They have a small vassal house tied to them, the Kusanagi, who are famous for being bodyguards to powerful men. This is a reputation shared with the Black Knights of Chaturanga, but they have recently lost credibility after the assassination of Tennou Myoga, whom they were charged with protecting. They have many similarities between the two of them, however, and were originally lead by an illegitimate child of the Yut family's head. A common saying for the gold dragon sigil wearers is 'Gold for dragons, green for grass', referring to common hair colors for the two. (Kusanagi is the name of the sword held by the Kusanagi vassals, which means 'grasscutter'.)

History:
The Yut clan was one of the three great clans from the earliest days of Gold, alongside the Miashima and Azanbe. Their reliability was what brought the two other clans, the aloof and mysterious Miashima, and the wise but distant Azanbe into a sense of trust. Together they formed the alliance that drove back foreign invaders and united Gold.

And since then, not much has changed. The Yut remain in tune with their ancestor's values. They served as the loyal and dependable sword and shield of Oniga, making up the majority of the nation's land forces.

During the invasion of Sigrogana, the Yut clan lost about a third of its numbers, but it was still the most numerous clan among all others in Gold. After Gold's Curse began, many were forced out to different lands among the Great Six, serving as sellswords, earning the clan much in the way of Murai. Seeing a Yut out and about in the world is not uncommon.

During the beginning of Tennou Myoga's reign, a conspiracy by the Waragiri clan was uncovered by clan Yut; the head of the Waragiri at the time, Kelagu, thought that Myoga was too soft-hearted and weak, and was going to use it as an opportunity to assassinate Myoga and his children, and then intimidate the other houses into electing Kelagu's son, Benari, as the new Tennou.

When this conspiracy was brought to light, Tennou Myoga gave the slighest hint to the fire that was in his heart and had Kelagu taken aboard a fishing ship, sent out to sea with his arms and legs bound, and threw him overboard, resulting in his almost assured death. The rest of the Waragiri clan was spared, but they were disgraced, often mockingly called 'Uragiri' (Onigan for betrayer). The Yut clan has never forgiven this transgression and are still openly distrusting of Waragiri clan members, and often treat them aggressively.

Important Members:
Magashi Yut - Head
Makodo Yut - Heir

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  Guidelines: Playing a character affiliated with noble houses
Posted by: Neus - 09-17-2015, 10:56 AM - Forum: Factions - No Replies

If you've seen or been brought here by one of the posts containing information on the noble houses of a certain region, and thought to yourself, 'I want to play a character that belongs/is associated with that house', good news! You are totally allowed to do that and are encouraged to give it a try. However, I must ask you carefully follow the listed guidelines when doing so, lest you run into problems IC and OOC down the line.

Guidelines & Rules
1) No immediate relation to those listed under Important Members.

  1. In each noble house's list, there's a small section listing some names and positions of important people within the house. You are not allowed to make a character with a direct blood relation to those NPCs. For example, you cannot be the head or heir's son, grandfather, wife, brother, and so on.
  2. You are also not permitted to make a character with direct influence or interaction with the important members without GM approval, which can be obtained by PMing one (not me) with your concern or wishes. The simpler the question/request, the faster the response time will most likely be.
  3. You are allowed to be a distant relative, provided it makes sense in the context of the house. For example, you couldn't be a distant relative of the Azanbe clan, due to the unique traits of their offspring.
2) Honor thy house and family.
  1. Keep in mind the values, goals, and history of the house your character represents. Acting in a way that betrays them, making an embarrassment of yourself, or gaining a dark, violent, and terrible reputation (provided that isn't what the house is known for, at least) could result in unpleasant IC consequences, including expulsion from the house, if they become common knowledge.
  2. Most characters, especially those belonging to vassal houses, would consider their position important and value it, rather than run the risk of being stuck on their own with few allies. There are exceptions, however.
3) Vassal Houses
  1. If you are the type of person who would rather be in full control of a house, but still want to be associated with a particular noble house, you are permitted to create or be a member of a vassal house. Vassal houses are lesser houses that pledge service and are loyal to one of the larger noble houses. For example, the Kusanagi clan is a vassal house to the Yut clan.
  2. Since these are smaller houses, you are free to play the head, heir, and so on, provided it does not violate the first rule. Consequently, they are less powerful, not as large, typically not as wealthy, and don't command as much influence until the patron house gets involved. Keep this in mind if you create your own vassal house.
  3. Exception: Vassal houses pre-established in lore follow the same rules as noble houses. For example, you cannot be the head of the Kusanagi clan.

The above guidelines and rules are subject to change at any time; if they do change, I will make a post in this thread.

---

Suggestions
1) Fly the flag.
  1. Displaying your house's colors and sigil is very common and can be a good hook to roleplay opportunities with others.
  2. For colors, clothing, cloaks, and shields are good ways to display them.
  3. For sigils, you can be creative. However, common places to display it would be sewn into your cloak, as a brooch, painted on your shield, as a piece of jewelry.
  4. Vassal houses can use the patron house's sigil and colors, or a variation of them. There's no hard and fast rule there.
2) Maximize your roleplay venues.
  1. You can use your patron house's values and goals as an excuse to weasel your way into situations you might have had trouble doing so on your own, or as a way to start roleplay with someone you don't know or would have little reason to otherwise.
  2. Collecting your character's actions (as part of their house or involving another character from a house) into an In-Character forum post is a good way to gain exposure to the GMs, to other players keeping up or involved with your house, and can help encourage other players to create characters of the house, or seek you out in-game for roleplay regarding the events.

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  An Empire's Response
Posted by: Chaos - 09-17-2015, 03:32 AM - Forum: Sigrogana - No Replies

As of recently, the following changes have occurred at the Badlands Arena:

Several squads of guards have set up around the Arena, with at least half of their numbers on patrol at any given time. Each squad appears to be somewhat varied in the members' specialties, and if anyone was to inquire about their credentials, they would find each member to be quite skilled.

Around the Arena, some kind of make-shift fencing has been erected, besides a large gap around the southern end that passerby are expected to go through. Anyone could get rid of or bypass the fencing if they tried, but if the numerous signs of an 'Alarm' are any indication, the fencing appears to be more of a deterrent than anything.

Activity in the Arena is normal; while there is now a lot of Guard presence, both Tarson and the squads have been forward that beyond tackling obvious crimes, the Guards will not interfere with daily business. However, anyone coming in is advised to make any 'spars' sufficiently clear to everyone else, so that the Guards don't get the wrong idea and attempt to break up the fight.

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  Clarity List (Will update as I find more)
Posted by: Raigen.Convict - 09-16-2015, 03:41 PM - Forum: Suggestions - Replies (1)

For player clarity, Ryemei needs a specification of how far away ryemei can hit. isn't it like 8 tiles or so? Or 6? One of the two.
Wind Slasher needs an update in its description to say 3-6 tiles in a line instead of 2-5.

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  Limited Needle Works
Posted by: Soapy - 09-15-2015, 11:25 PM - Forum: Balance Fu - Replies (3)

Needle spam has been way too strong, especially since the buff.

Spamming it makes faithless Shaitan priests do nearly as much dpt as Lich Evokers, while also healing a decent amount.. and that's before you count characters with actual RES.

I suggest raising it to 4M.

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  Crafting Overhaul
Posted by: Shujin - 09-15-2015, 11:05 PM - Forum: Suggestions - Replies (5)

The Crafting system right now is fine. But considering this is a RPG game were people are supposed to interact with each other, there could be some improvement to make Crafting more depending on different players and "Forcing" them to interact to get the best of the best gear. I see that this way people who make a shop can actually better interact in the rp with their employees aswell.

When we look at the current system you quickly notice a few things:

1.)Say, A metalworker can do pretty much everything he wants for himself at top quality. The only thing he might or might not need help with is a simple enchantment or maybe a toolmaker to get one of those special quality buffs. Same goes for the others.

2.)Material is either bad or good right now. people even call a item they find made from magmic/Ori/Arctic trash while Coral/rockdirt and the new light one are the best.

3.)While it´s cool that you can now, with the help of a toolmaker, always get the best quality you also lose a little the flair as a smith and the "Well done!" feeling.

So I came to think that the System could improve a little and maybe even go in the direction of making custom weapons/armors.

First the addition of two new "Jobs" and their purpose:
Tuning:
The Tuner is a person that brings out the best out of whatever material he is working with(Wood,Iron,Clothing). Perfection is his all and everything.
For example:
A Tailor will go to him with his cotton and lets the Tuner take a look on it, the Tuner will rework the cotton to it´s finest form. After work is done he will give it back to the Tailor to work with his advanced material.

I was thinking of a Level System with chances based on the Tuning Level(So nothing new):
Cotton: Difficulty:2 (I think the highest for materials in generel was 4?)
Tuning Level=Star=Chance(%)
1=1*-2*=50-25%
2=1*-2*-3*=75%-50%-25%
3=1*-2*-3*-4*=100%-75%-50%-25%
4=1*-2*-3*-4*-5*=100%-100%-75%-50%-25%
5=1*-2*-3*-4*-5*=100%-100%-100%-75%-50%
6=1*-2*-3*-4*-5*=100%-100%-100%-100%-75%

Depening on which Rank you are aiming for, you have to use up more of the material.
Formula: Star rank*2=Material cost
Example: If you want to tune a Material to 3 Star you need 6 of the original Material.

The Item for a 1* cotton or Cotton LV1 Item could look for Example like This[Image: 7cfea5b475268d2232e9b490b47d262f.png]. To keep it simple.

Depending on the stars/Level only a Tailor with a Tailoring Level Equal to the Stars/level+1 can work with.
Example: 3* Cotton or Cotton LV3 can only be used by a Tailor Lv4. This way perfecting Tailoring has it´s use.

What will does advanced Materials do?
Basiclly the same as the Original Material just slightly better.
Example. Nerif´s blood
Base Value
For Weapons:+2 power,-5% Crit,Fire damage (10)
For Armor:+1Def.+1 Weight,+5%Fire def.

Example. Nerif´s blood
Star/Level:1*/2*/3*/4*/5*
For Weapons:+3 p,-6% Crit,FD (11)/+4 p,-7% Crit,FD (12)/+5 p,-8% Crit,FD (13)/+6 p,-9% Crit,FD (14)/+7 p,-10% Crit,FD (15),Chance to inflict burn
Or make the Crit not be even worse but improve aswell, Was just thinking that maybe a downside is fine in trade for such power. else it would have -0% crit at Rank 5

For Armor:+2D,+2 W,+6%F def./+3D,+3 W,+7%F def./+4D,+4 W,+8%F def./+5D,+5 W,+9%F def./+6D,+6 W,+10%F def, Chance to be immune to burn

The idea is clear I think, not sure about the exact Values or if this is to OP, but I was thinking that it´s not that easy to obtain such a weapon and that way normal weapons might win more relevance.



Science:
A Scientist loves to take everything apart and reassembles them again. He can break down stuff in the alchemy station and in addition he can extract the recipe for something he breaks down there. This way he can get a low chance to rebuild Valuable Artifacts and maybe make them even more potent...With the help of someone who can actually build it together for him and with the right material.

Thats basiclly the idea...He will try to get his hands on rare items and break them down to maybe get a recipe, this recipe he will bring to his coworker who happens to be a metalworker maybe and he will learn the recipe and viola! They worked together for a great item.

(Secondary Idea which would make a Scientiest even better would be the way to create a own Recipe.
How that Works?
Basiclly he will have a kind of "Research note" which will be filled with effects from items he has broken down (A chance in % that it gets into your "Research book&quotWink From this book you have a kind of point system. The more points you use, so higher the difficulty.
You would have a "Base item" with certain stats depening on the Rarity the item will have and the type of weapon it´s going to be. More stars mean more Points to put in before the difficulty and Rarity raises.)
But that would take a while to balance that actually out so I leave it for now. Simply tossing it in to hear thoughts about it.

I think this way people will more oftenly work together and making guilds to work together ICly and OOCly are far more attractive.
Also it makes Crafting a lot more intersting in my eyes and a legit alternative from dungeon item farming.

And well yeah, giving the players in a RPG game the option to work for something else is also always nice.

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